-- GENERATED SPELL FOR [Bloodshot] --


function spell0_11614(pUnit, Event) --@Dire Growl,n/a--
pUnit:FullCastSpellOnTarget(13692,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_11614', 16000, 1)
end

function Sorts_11614(pUnit, Event)
local choix_sorts_11614 = math.random(0, 0)
if choix_sorts_11614 == 0 then
pUnit:RegisterEvent('spell0_11614', 1, 1)
end
end

function mob11614_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_11614', math.random(1500, 3000), 1)
end

function mob11614_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob11614_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob11614_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(11614, 1, 'mob11614_Action')
RegisterUnitEvent(11614, 2, 'mob11614_Leave')
RegisterUnitEvent(11614, 3, 'mob11614_Kill')
RegisterUnitEvent(11614, 4, 'mob11614_Die')
